COMBAT LORDS: A First Person Shooter

**********Installing The Game**********

	Simply place CombatLords_v(x).sd7 in your Spring mods folder.

**********How To Play**********

	This mod was designed entirely around the first person mode. To
	use it to it's fullest, I suggest doing the following:

	1) Group your unit to ctrl-1
	2) Go into FPS mode ("C")
	3) Reselect your unit ("1")
	4) Use "X" to change your weapon, and play like you would in fps
	    mode normally.

	For trapper only:
		To use mines, change your weapon like you would normally. This stops your unit
		from shooting when you click. Press "J" to get out of crosshair mode, and click on
		the buildpic of the mine. Now click on the ground where you want to build it, if you
		don't start building, you're not close enough to the spot, just move there.

	The objective of the game is to be the last man (team) standing.
	Defeat all the opposing players by killing them (obviously).

**********Units**********

	There are currently only 6 units in the mod, this will eventually grow
	to 10 (or more) however. Here is the list of the units, and their
	weapons:

	(G-LC)Speeder: Fast Tank
		- Machine Gun: rapid fire, cheap to use, weak, inaccurate
		- Artillery Rockets: single shot, costly, medium strength, high trajectory, accurate

	(G-HC)Prowler: Heavy Tank
		- Cannon: single shot, costly, powerfull, okay accuracy, high trajectory optional
		- Lightning: rapid fire, cheap, medium strength, accurate

	(G-MC)Hunter: Sniper Hovercraft
		- Sniper Laser: single shot, costly, powerfull, deadly accurate, long range
		- Flamethrower: rapid fire, costly, weak, inaccurate, close range

	(G-MC)Predator: Rocket Tank
		- Rocket: single shot, expensive, powerfull, accurate, very long range, can be used like artillery
		- Hailfire Rockets: insane rapid fire, relatively cheap, very inaccurate, good for close combat use

	(G-LC)Trapper: Mine Layer
		- Laser: single shot, cheap, weak, accurate, close range
		- Mines: placed, relatively cheap, strong, proximity mine, medium blast radius, can be built inside one another to "power them up"

	(A-MC)Striker: Ground Attack Plane
		- Bombs: Heavy, powerfull, accurate, dropped
		- HailfireMissiles: Missiles dropped like bombs, rapid fire, weak, high AOE

**********Classes**********

	LC: Light Class
		- tend to be fast
		- don't have much life
		- don't use many resources
		- manuverable

	MC: Medium Class
		- good balance of speed and power
		- may be slightly more powerful or slightly faster than the other
		- long range units tend to go here

	HC: Heavy Class
		- lots of life, can take quite a beating
		- move/turn/aim slowly, hence low manuverability
		- tend to pack quite a punch
		- short range power tanks tend to go here

	SC: Special Class
		- a cross between two classes
		- may be VERY weak, but packs quite a large punch
		- doesn't fit with any other category

	G: ground unit
		- either a tank/hover/kbot/etc.

	N: naval unit
		- always a ship/sub/etc.

	A: air unit
		- an airborn figther or bomber, etc.

**********Some Other Things**********

	This mod is bugfree, there may be balance issues, however. I am
	doing my best to eventually get rid of all of them, it's coming along
	slowly.

	Use all of the units at least once, find the one you're best with, and
	master it. Remember that all units have their downsides, be it strength
	or manuverability.

**********Variants**********

	Standard Variant (CombatLords):
		- Pick a unit, and fight to the death in fps mode.
		- Designed for team battles, although ffa's will work.
		- Be the last team/man standing.
		- Each unit has two weapons.

	Race Variant (CombatLords (R)):
		- Pick a unit, and race to the end of the track (the geovent)
		- Some tracks come with CL, more are available for download
		at unknown-files.net. All tracks are named "CL(R)_Track(#)"
		- Whoever builds on the geovent first wins (everyone else is
		killed).
		- One weapon each, no damage, just knock each other off the
		track to slow each other down.

**********Final Notes**********

	By Relinquished and Apollo_13

	Feel free to contact at apurelinquished@hotmail.com

	Thanks to everyone who helped test and fix balance issues.

**********Change Log**********

CombatLords_v0.66
	Sidepics changed, now they're all the same
	Speeder moves slightly slower (6.3 to 6.12), hp decreased (12121 to 11000)
	Speeder weapon damages reduced (~5%)
	Trapper mines blast radius increased slightly (250 to 275)
	Prowler lightning damage boosted (30 to 45), range decreased (900 to 800)
	Striker hp increased (3850 to 4000)
	Striker weapons now always fire when you click
	Striker turnrate increased (250 to 450)
	Striker bomb range reduced (1750 to 175), missile range increased (250 to 600)
	Striker bomb impulse removed, missile impulse increased (1 to 1.5)
	Striker bomb HeatCloud effect added
	Changed all idle times and idle auto healing to simply "autoheal"
	Unit naming changed from TA names to CL names
	noselfdamage=1; added to all weapons (exception of mines)
	Death impulses increased (17.5 to 20)
	Added canattack=0; to "force" fps mode
	Removed all restoreafterdelay's
	Removed 2 scars to reduce filesize
	Removed a loadpic to reduce filesize
	Variants section added to readme
		----- CombatLords 0.66 (R) -----
			Trippled all impulses
			Added canattack=0; to "force" fps mode
			Removed all restoreafterdelay's
			Changed finish to s3o to shrink sphere size

CombatLords_v0.65
	Changed naming style from CombatLords_v(x) to CombatLords (x)
	Speeder hp reduced (~15%)
	All units' buildtime increased to stop reclemation exploit (1000 to 25000)
	Reclemation on trapper removed
	Trapper mine fixed to have larger blast (150 to 250) than kamikaze radius (75 to 40)
	Trapper mine cloak cost reduced (1 to 0.6666)
	Set predator hailfire rocket impulsefactor to 0.1, was too chaotic before
	Predator hailfire rockets aoe decreased(~20%) damage increased(~10%). Effects changed accordingly
	Got rid of old load pics in place of 3 new ones
	Removed about half of the scar bitmaps
	Filesize smaller (~2.5mb to ~1.5mb)
	Self destruct countdown changed to 0
	Added blue self-d effect
	Avoidfriendly=1 and Colidefriendly=0 added to all weapons
	Sniper's laser now slightly visible
	Sniper now floats on water instead of sinking (hopefully, it works half the time for some reason)
	Sniper laser weapon colour changed
	Re-Scripted Striker to allow for easier bombing
		CombatLords_v0.65b Race Variant (R)
			Added
			First Alpha Version
			Units set to have lots of life + recover time
			Weapons changed to impulse values (each do 1 damage)
			Weapons cost nothing to fire
			Changed descriptions to show weapon's impulse values instead of damage/cost
			All units currently move the same speed (exeption of Annoyer)
			Units only have one weapon

CombatLords_v0.64
	Sacrificed loadpic quality to make filesize smaller (7mb to 2.5mb)
	Rewrote the readme slightly for clarity and to show how to use the minelayer
	Removed all useless 3d files
	Trapper mines blast increased (~20%), damage increased (~30%)
	SHOOTING PROBLEMS FIXED
	Trapper mine's kamikazedistance reduced (150 to 75)
	Added slight trajectoryheight tags to weapons to help user see better
	**Noted FPS "can't aim west to north" bug, this is an engine bug and has nothing to
	do with CL, so we'll just have to hope they fix it

CombatLords_v0.63
	Tolerance on all weapons seriously decreased, to help fix the no shooting problem
	Set all weapons to startsmoke = 0
	Prowler and Predator aiming rate increased (~15%)
	Speeder slowed down (~10%)
	Striker sight increased (~100%), radar increased (~15%)
	All unit radar and sight increased (~50%)
	All side pictures changed to represent ground/navy/air classification only.
	Prowler lightning range increased (~50%), damage reduced (~25%)
	removed all corpses
	Striker life increased (~10%)
	Striker weapon costs increased (~20%)
	Hunter weapon costs decreased (~20%)
	Hunter now cloakable
	Minelayer has a short range radar jammer
	Minelayre hp reduced (~5%)
	Added large (low damaging) explosion to unit deaths
	Predator primary and secondary weapons switched
	Predator can now cross very shallow water
	Yet more attempts to get the minelayer working again -> MINELAYER FIXED, found a typo in the mine's fbi file
	Contact file added

CombatLords_v0.62
	Sniper weapons costs decreased (~15%), damage increased (~15%), 
	Sniper speed and life increased (~15% and ~10%)
	Striker health reduced (2850 to 2775)
	Speeder health reduced (~8%)
	Prowler aim rate boosted (~20%)
	Striker cruisealt raised (200 to 750)
	Striker speed boosted (4.5645 to 6)
	Striker health boosted (2775 to 3500)
	Striker weapon strength boosted (750 to 950) and (350 to 800)
	Wreckage files added to fix missing file errors

CombatLords_v0.61
	Striker bombs, removed commandfire
	Striker rockets reload time reduced (0.7 to 0.6), energypershot increased (5 to 18)
	Striker bombs range increased (1250 to 1750)
	Striker cruise alt lowered (230 to 200)
	Striker radar and sight raised (750 to 900) and (100 to 175)
	Striker rocket damage increased (250 to 350)
	Striker bomb cost decreased (15 to 11), damage increased (500 to 750)
	Regeneration added to Striker
	FIRST RELEASE

CombatLords_v0.6
	5th pre-release
	6 units - predator + hunter + prowler + speeder + trapper + striker
	Striker added (flying bomber)
	Readme file updated

CombatLords_v0.59
	Trapper mines do more damage (525 to 900) and have a bigger blast radius (50 to 125), don't cost resources to build, just to cloak
	Predator reset to "normal"
	Trapper script changed to build when on and fire when off (can build when off, but takes a long time)
	Predator missiles blast effectiveness raised a bit
	Added auto heal to all units
	Got rid of "Smoothanim"s, it was causing units to not shoot at times.
	Added custom explosions
	Reverted to old sniper model

CombatLords_v0.58
	All units now have "classes". LC = light class, MC = med class, HC = heavy class, G = ground, N = naval, A = air, SC = Special Class
	Made trapper mine have 10x smaller blast radius
	Prowler Cannon high trajectory option
	Decreased prowler lightning range (700 to 600)
	Made hunter flamethrower cost less (9 to 6.5)
	--> EXPERIMENTAL <-- made predator hailfire missiles move faster and more randomly

CombatLords_v0.57
	Changed model of hunter
	Added partly cell-shaded texture for hunter

CombatLords_v0.56
	Prowler canon weakened (from 3400 to 2400) to stop units flying away and taking insane amounts of damage, rof increased accordingly to keep balanced (8 to 5.5)
	Trapper laser weakened, found that it was too strong for how fast the unit moved  (600 to 400)
	Trapper mines 10x weaker, cost 10x less, and build faster to allow the building of mine fields and to stop units from flying away
	Predator sleep delay between shots reduced to 100 (150)
	Hunter life increased (8900 to 9200) - was sometimes 1 hit killed by prowler

CombatLords_v0.55
	Merged Base and Main game files back together, to make editing easier
	changed some stuff around, nothing game affecting

CombatLords_v0.54 (this section was added here, from this point on, more detail will be kept on all changes)
	fixed balance issues
	added releases section to the readme file
	rewrote readme file
	more death messages added
	new loadpics added

CombatLords_v0.53
	fixed balance issues

CombatLords_v0.52
	fixed balance issues
	more death messages added

CombatLords_v0.51
	fixed balance issues
	predator hailfire missiles changed to low trajectory firing, to make effective in melee combat
	speeder rocket changed to high trajectory, to shoot over obstacles

CombatLords_v0.5
	4th pre-release
	5 units - trapper + predator + hunter + prowler + speeder
	added a permanent, never changing base folder to shink the file size of updates
	moved/organised unit tags and abilities
	redid rapid-fire weapon damages to show in damage per second

CombatLords_v0.494
	fixed balance issues
	added load pictures

CombatLords_v0.493
	fixed balance issues
	death messages added

CombatLords_v0.492
	fixed balance issues

CombatLords_v0.491
	fixed balance issues

CombatLords_v0.49
	fixed balance issues

CombatLords_v0.48
	fixed balance issues

CombatLords_v0.47
	fixed balance issues

CombatLords_v0.46
	fixed balance issues

CombatLords_v0.45
	fixed balance issues

CombatLords_v0.44
	fixed balance issues

CombatLords_v0.43
	fixed balance issues

CombatLords_v0.42
	fixed balance issues

CombatLords_v0.41
	fixed balance issues

CombatLords_v0.4
	3rd pre-release
	4 units - predator + hunter + prowler + speeder

CombatLords_v0.32
	fixed balance issues
	prowler weapon back to single shot

CombatLords_v0.31
	fixed balance issues

CombatLords_v0.3
	2nd pre-release
	3 units - hunter + prowler + speeder
	prowler weapon changed to 3 round burst

CombatLords_v0.23
	fixed balance issues

CombatLords_v0.22
	fixed balance issues

CombatLords_v0.21
	fixed balance issues

CombatLords_v0.2
	1st pre-release
	2 units - prowler + buggy (renamed to speeder)

CombatLords_v0.1
	1 unit - buggy